Tuesday, March 26, 2013

Quantity and some quality


So I've finished up the WWII Soviet project for the Bolt Action games down at the store. And the best is saved for last:

t3585
A T34-85 tank to provide some armored support and put those Panzers on the run. Actually, it's going to have to sub in as a T34-76 since that it keeps me just under 1000 points. This was another one of the few good pieces from the Warlords boxed Soviet Set. The model is mostly resin except for the commander and the front hatch and co-axial MG. The turret didn't fit into the body very well, but a friend down at the shop took a dremel to it and got it into shape. It was a fast paint-up and now I'm ready to roll.

Tuesday, March 19, 2013

The Tiny Human Wave

So I painted up some more little dudes:

Soviet 2

This is another batch of WWII Soviet infantry (plus a mortar team). I'm just about done with this project. Once I finish up the T-34-85 tank, I'll have a solid 1000 point army to play Bolt Action with the guys down at the store (who will be completely burnt out on Bolt Action as soon as I bring it to play).

With the exception of the Mortar Crew (which comes from Warlord Games), all these figures are by Black Tree Design. I really liked the figures. A bit of flash to clean off but nothing terrible and they painted up like a charm. They mix well with the Warlord figures I have and there's a good set of poses. I have a batch of figures left over, mostly SMG-equipped troopers and I might paint them up as assault troops to swap in for some games.

Thursday, February 28, 2013

Lord save us from the fury of little dudes!

Hey,

So my recent return to miniature painting was sparked by the Dark Ages/Viking campaign that the club I regularly game with wanted to run. I got a bunch of minis, painted them all up and had a horde of Saxons ready to go.

I believe we played one game.

 I knew we had a bunch of guys with figures and I had an interesting set of Viking rules called Strandhogg that I'd been meaning to try out. So I put out the call and a couple Saturdays ago we had a fight. I set up a pretty simple smash and grab raid between two forces of Vikings and Saxons. Here's an overview of the battlefield form the Saxon side (say the Viking table edge is North):

Stranhogg 021613-1

Each side had two warbands made up of around 50 figures. There were 10 buildings in the village stretched out along the center of the table and each building had a slip of paper under it. Some of the paper was blank, but some of it was loot -- sacks of gold, religious artifacts, a pig -- six treasures of varying victory point value hidden among them. You could also score points for taking out warband commanders and the overall noble in charge of each army group. Both sides set up and then made a rush for the gold.

 Well, a bit of a slow rush:

Strandhogg 021613-3

Warband groups generally move at the speed of their commander which is 6 inches. There was quite a bit of distance to cover, but the Saxons on the east side of the board reached their buildings first and quickly scored some impressive loot. The Vikings you see approaching them ransacked their buildings only to find...nothing. So they were going to have to beat up the Saxons opposite them and take their gold instead. 

Meanwhile, the slow pace really hampered the western side of the board:

Strandhogg 021613-5

The Vikings maintain good order through the hedges, but the Saxons race ahead to check out buildings across a wide front. It would be a bit before those groups came into contact.

 But back on the other side of the board, things got busy in a hurry:

Strandhogg 021613-6

The veteran warriors from the viking line plowed into the Saxon archers on the right of the photo. One of the interesting things about this game is how chancy combat is. Although the archers are terrible melee fighters, they did manage to get the odd kill in from time to time and they managed to stand tough a surprising amount. However, they aren't really built for this kind of fight and were slowly cut down by the Viking's swords. 

Missile fire in this game is really fun. You get this clear acetone template that you lay down over the target. Then roll a d10. Roll low enough and you hit the target. Roll high and you miss, but there are other target zones on the template. If another figure is under a target zone and you roll its hit number -- you hit that guy instead. The Saxon player never darkened the skies with arrows, but the Viking levy troops (the group in the upper-middle) started hurling javelins into the Saxons, specifically trying to target the leader. Although the Saxon leader survived several rounds (and wound up with a shield that was mostly javelin), the relentless pelting eventually got through and he was taken out.

On the other side of the board, the Vikings found a pig:

Strandhogg 021613-7

Meanwhile, the eastern side of the board turned into a real meat-grinder:

Strandhogg 021613-11

What you don't see in middle are the two mighty warbands that crashed into each other. Now only a handful is left from either side. The warriors were more evenly matched and bad rolls had everyone dropping like flies. But on the right side of the picture you can see the Viking veterans. Having dispatched the archers, they're now rushing towards the loot-bearing Saxons.

And really, that was pretty much it. Back on the western side of the board, there were a couple of sharp exchanges, but the Vikings had so clearly routed the Saxons on the eastern side (plus the pig) it wasn't even close. The Vikings were victorious.

Everyone seemed to have a good time and was keen to try out the game again. I need to come up with some sort of fast movement rule to help folks cover ground or deal with chasing down heavily-laden opponents and such. But once combat was joined things moved at a fair clip and combat was a real roller-coaster. So hopefully we can get in a few more sessions and my little dudes were not painted in vain.

Wednesday, February 20, 2013

So I've been puttering away a painting little dudes again. Actually, these are slightly bigger dudes. Normally, I paint in 15mm because it's fast and you can paint up a lot in a hurry and my poor skill is less obvious. However, the guys at the store have finally (finally!) settled on a WWII skirmish rule set. They've opted to go with Bolt Action by Warlord Games. It's a pretty nice little set of rules with some nifty mechanics and it covers a lot of periods without getting too wound up technical advances. The rules are also designed for Warlord Game's 28mm line of figures.

 The Warlord stuff looked pretty good and so I picked up a basic infantry set and a medium machine-gun team. Here are the results:

Soviets1 
 
These guys came together and painted up real well. This box set was also put out before Warlord Games developed Bolt Action so they don't form a convenient force to send out into the field. Plus, it's WWII Soviets and that means large groups of Infantry. In fact, one of the Soviet's special rules is that they get an extra squad of troops for free. So I needed more little dudes.

I liked the look of the figures so I went back to Warlord Games. They've got army deals where they'll give you a whole bunch of figures, a few heavy weapons and a vehicle or two. Most of the infantry figures are made of plastic -- because you can get more troops for the dollar and you can kit them out in different ways. So I figured, "I need the guys" and picked it up.

Ugh.

The plastic Warlord figures are made up of torso, head, arms and sometimes separate legs. Weapon sprues hold weapons and gear of every sort. In theory this means you can combine parts and pieces to make anything you want. In practice you get a bunch of troopers suffering from some terrible bone disease that makes their bodies twist unnaturally who also have some localized telekinesis causing their gear to float near, but not at where they would normally keep it.

So...no good. I little searching around led me to Black Tree Designs who have a very nice line of WWII Soviets in a range of styles and groupings. So now I've got the first batch of those up on the blocks for painting. I'll let you know how it goes in a week or two.

That said, I do like the metal Warlord figures above and they're a good first set for my Red Hordes.

Sunday, December 16, 2012

My Little Dudes Go to War

Hey,

So you may remember, I had a guy paint up a nice set of 15mm sci-fi troops.  This weekend, I finally got a chance to get them on the table.  Unfortunately, I forgot my iPad so I could only take photos with my camera phone...which isn't the best, frankly.  However, some of the picture came out OK.

So our rule set is Tomorrow's War by Ambush Games which is their sci-fi version of Force on Force -- a rule set I really like for modern warfare games.  Our scenario came straight out of the book.  We set up the table:


Setup


So the scenario has a downed pilot taking cover in the building in the center of the photo (you can also see his crashed vehicle nearby).  That brown strip is a river (a very muddy river) with only two fords across it.  A rescue squad of 3 teams of space marines will be entering from the top of the photo.  They're trying to reach the pilot, and get them off the board before the end of Turn 8.  Opposing them will be some squads of the local border legion (my guys).  They aren't quite as high-tech as the rescue squads but there are a few more of them and they do begin play in concealment (marked as small chits of paper).  Reading it over, we weren't quite sure if this was going to be much of a fight.  The rescue forces are very, very good and even outnumbered, they've still got a lot of advantages.

So we get started.  The rescue teams move onto the board and most of legion units open up...to very little effect.  However, one rescue team is overly-eager.  They dash forward, across the bridge and are immediately gunned down... 


Turn2


Now, the trick with this rule set is that once a guy goes down you don't know if they're really dead or not.  You have to have an active figure go over and check on them.  One of the other rescue teams broke from cover and bolted towards the downed team in an attempt to assess their situation and see if they couldn't get people back on their feet.  Again, they suffered miserably after crossing the river, but two guys remained standing:


Turn6


A quick check on their comrades and it turned out that no one was dead, but several troopers were too injured to continue the fight.  Meanwhile, although the house with the pilot had been occupied by an enemy squad, several rounds of fire against the house had pretty much eliminated the foe.  The third squad had made it's way cautiously along the edge of the board, moving from cover to cover and eventually rushed the house where it meat up with the pilot and the remnants of the other two rescue teams:


Turn7


With the third squad covering their retreat, the pilot and a two-man escort tried to race off the board, but time had run out.  The pilot was still on-board at the end of the 8th turn and thus the game went to the all-but-wiped-out Legionaries.

In the end, we were surprised at how close the game had been.  The low tech side died and died and died, but they delayed long enough to eke out a win.  I am pleased to discover that my professionally painted guys appear to have escaped the "too pretty to win" curse that often afflicts well-done miniatures.

Among my various gaming projects for the new year, I want to paint up a few more 15mm Sci-fi forces so my guys have something to fight against.  Specifically some alien armies to deal with.  Should make for games that feel a bit more sci-fi.

later
Tom

Riding in Style with the Red Army

Hey,

  So I've had these finished for a few weeks now and in a fit of "playing with little dudes", I'm just now getting around to showing them off.  You may recall that earlier I picked up a batch of "modern-day" Soviet troops in 15mm.  I finished painting them up but the Soviet Union is a big place and it would take forever for those guys to walk everywhere.  So...


SovietAPC


  My Soviet motor pool.  We have 3 BMP-2s (the tracked vehicles on the left), 3 BTR-80s (the 8-wheeled guys on the right) and 1 BRDM-2 scout car (center-top).  More than enough vehicles to transport my troops and even a scout car to check things out.  I should have enough gear to play out some of the "what-if" WWIII scenarios I have for Force-on-Force now.

  I'm not quite sure what's up next.  I think it's going to be 28mm WWII troops.  The guys I play with seem to have settled on Bolt Action as their "go-to" WWII skirmish game so I'll probably put together some guys for that (probably Soviets as well.  I'd like to do some odd-ball groups (Greek, Hungarian or Romanian troops), but the army lists for those won't be out until the end of the year so I'll pick one of the major combatants to have something to play with -- in the demo game I discovered the partisans aren't much good.

  The other thing I'd really like to do (well...get someone to do for me), is a group of WWII US Marines.  However I'd have them painted with Hawaiian shirts, the LT has a fruity drink in his hand, the machine gun team has their surfboards set up behind them, their amtrak all done up and so on.  I want a "McHale's Navy" unit of Marines.  Plus, win or lose, I'm sure it'd always be fun to play with them.

later
Tom

Friday, July 13, 2012

Hey,

 So a company called Khurasan Miniatures produces an excellent miniatures including a bewildering array of 15mm sci-fi ranges. In particular, their Nova Republik range is very well-rounded with infantry, tanks, APCs, and other equipment. I've been wanting to put together a full set of gear to form the core of my 15mm sci-fi collection.

Because the minis are so good, I was also determined that they should get a worthy paint job. A guy named Rich working at a company called Hobby Services regularly sells 15mm sci-fi groups on eBay. They usually get snapped up within a few hours of his posting them for sale. His work is great and he's been tapped by Osprey and Ground Zero Games to do the paint jobs for GZG's upcoming line of miniatures for Tomorrow's War (Osprey's sci-fi variant of Force on Force). So the guy has his chops down.

I got in touch with him and he agreed to take on the job. Earlier this week they showed up. So here's some little dudes I didn't paint, but I'm really happy I got someone else to paint for me.

Actually, his photos are better than what I normally do, so all these photos are by Rich as well. First up, the infantry:

Sci-Fi Infantry

There are about three squads worth of guys here, plus a couple of snipers and command staff figures. I wanted to go with a blue, urban-cammo kind of deal because, hey, it's me and I like blue. Let's get a close-up on these guys:

Sci-Fi Infantry Detail

I think this really shows how good Rich's work it. The little details like the night-vision optics, black-line work and stuff really make these guys pop. Of course, these guys will want some back-up:

Sci-Fi Heavy Weapon Teams

These are the heavy weapon teams. Plasma gunners, smart missile and smart mortar launchers all ready for action. In the front is a command base with holo-projector and staff runner. The holo-projector comes with a small square of acetate with a map on it. When you stick it in the slot, it looks like the projector is really causing the map to show up. It's a nice little touch.

Here's who you don't want to see standing next to that projector:

Pointy-Haired Boss

In the official range, this guy is listed as a political officer or commissar. My plan is to re-purpose the figures as a mercenary group called Thompson Security Products. So you're looking at the VP of Sales and Marketing for this sector. Too often, the long suffering company commander is just trying to run his operation when the VP shows up. At least the commissar would just shoot you for non-performance.

But how will we cart all these guys around?

Hedgehog APC

With Hedgehog APCs of course. One for each squad. The photo doesn't show the small turret but you can see the spot where they go. So the Hedgehogs can provide some fire support.

When you need a bit more fire support, you can call these guys:

Red Eagle MBT

A platoon of Red Eagle tanks. Incidentally, the cammo pattern was adapted from zebra camouflage used on Allied ships during WWII. The tanks were a little bumpy for a straight zebra pattern, but I think he did a good job. It may seem like poor camouflage, but my idea is that this is the "rest pattern" of the vehicle's Cuttlefish Active Camouflage System. When in motion, the vehicle's color is constantly adapting to what's around it. It's some of the most advanced tech the company possesses and it lets me do fun things like this.

So that's pretty good. What about some artillery?

Little Darling Semi-Autonomous Artillery Drone

The Little Darling Semi-Autonomous Artillery Drone (SAD) platoon. As you can see, there are a variety of swap-out turrets for direct fire, indirect rocket barrage and anti-aircraft missions. It was probably a little bit of overkill fitting out all the turrets, but I was indulging myself a little bit and they look sweet.

 Last, but not least, what's a sci-fi army without some power armor?

PA-3 Python Power Armor

A 2-man squad of Python power armor. These stand about twice the height of a man and provide heavy firepower in places the tracked armor can't get to. Again, a great looking batch of minis and I love the paint job.

So that's my group of professionals. They look even better in person than in the photos and I'm really jazzed at how well they came out. Now I just need to find some opponents and get them on to the table. Of course, the general rule of thumb is that the better a group of minis look, the worse they do when you play with them. Well, die in style I suppose.

Sunday, July 1, 2012

Hey,

This weekend I ran a game of Force On Force for my usual gaming group down at Hobby Bunker. The scenario came out of the Enduring Freedom source book and was supposed to represent the fighting that took place in the early days of Operation Anaconda in March of 2002. That operation was marked by a number of snafus and screw-ups that could've spelled disaster for the Americans and it was only the bravery and determination of troops on the ground that got them home safe again.

In our game, the Americans were all out of luck.

Here's the initial set-up of the game:


Set-up

You can see the Americans are all clustered together. They've basically just stormed off their Chinook helicopters unaware that the hills around them are swarming with Taliban.

Set-up 2

This is a broader shot from the "south" end of the board. You can see the line of hills on either edge of the board and the compound that the Americans are supposed to take.

Set-up 3

And finally, here's a high-angle shot from the "north" looking down over the compound and back to the American's LZ.

Here's what I thought was going to happen -- the Americans would take a pasting for two turns (by scenario rules, the Taliban go first on the first two turns), but their body armor and advanced medical skills would keep their guys in the fight. By turn 3 they'd have a chance to gain the initiative and rush the compound. On turn 4 the Apache helicopter air support shows up and after that the Americans would start to clear the board. Final point totals would be close.

 The Americans never made it out of their deployment zone.

End of Turn 1

This is the end of Turn 1. The enemy mortar team is rolling really well and causing casualties among the Americans. The only unharmed squad has had to break up and move among the fallen squad so that at the start of the next turn, they can make casualty checks to determine the status of all the troops.

At the start of Turn 2, almost all the Americans stand back up, only to be pounded back into the dirt by the Taliban forces ringing the valley (again, just phenomenally high rolls on lots of dice by the attackers that the Americans couldn't defend against).

 On Turn 3, almost all of the remaining Americans stand up, but they lose the initiative and they all fall back down again. The Taliban send out a couple of squads to try and finish them off.

End of Turn 3

Start of Turn 4. The only American still standing is the TAC officer. If he can survive the turn, he can call in an airstrike and possibly turn the tide of this fight. But again, the Americans lose initiative and the Taliban blow him off his feet.

With all the Americans down, there's no one left to apply first aid. The Americans are helpless and the Taliban swoop in:

Endgame

Obviously that was the end of the game. By the end of Turn 3, the Taliban had racked up so many points in kills/serious injury that even if the Americans had accomplished all of their objectives, the Taliban still would've won.

It was an incredibly lop-sided affair. I know a large part of this was the monster die rolls the Taliban were getting, but the scenario gave a lot of bonuses to them as well and the Americans just couldn't get initiative or air support fast enough.

I apologized about the one-sided-ness of the game, but everyone did seem to have a pretty good time and they're interested in trying other scenarios so I guess that's a win. It's too bad, I was hoping to use this scenario later in August for the club's game day, but I might have to change it to something else. I really need to get more terrain put together. Being out in the open like that is killer, especially between two evenly matched opponents and most scenarios are a little more urban in nature.

Ah well, chalk one up for experience.
Tom

Friday, June 22, 2012

In Soviet Russia, Little Dudes Paint YOU!

Hey,

So I started in on the small mountain of 15mm modern-day Soviet figures I picked up at HAVOC this year. Here's the first platoon:

Soviet Platoon

These are from Irregular Miniatures and while they're not the best castings in the world (and had a ton of flash to get rid of), they did actually paint up pretty well. The only problem is that the packs came with 9 guys with light machine guns, but only 8 guys with RPG launchers. So our of the 9 squads, one of them came up short on RPGs. This particular platoon has the shorted squad. Annoying, but probably not the end of the world.

But, like I say, it's a whole mess of troops (and the pack includes HMGs, Mortars, Snipers and Anti-Air missile troops) so once I finish painting up all the guys I got, I'll have a respectable Soviet force for some "what-if" WWIII games.

later
Tom

Friday, June 8, 2012

Hey,

I painted up some more little dudes...and a building. So this is another boxed set from RAFM's Shadows and Steel line produced in the early 80's. This time out, we have The Wizard's Adventuring Party. Here's their group shot for their marketing collateral:

The Wizard's Adventuring Party

A steady bunch. First we'll meet with the leader:

Amadeus and Ross

This is (Rock me) Amadeus, the Wizard in "Wizard's Adventuring Party". How bad-ass is this guy? This guy is so bad-ass he's got a monster to ferry him around. Monster's name is Ross and while he can bring the pain, he's mostly just there to carry Amadeus around in style. Seriously, Adjo would've loved this.

Desirei

Desirei here serves as the group's on-call ranged attacker but she's also got a magic shortsword and is proficient in a wide range of small arms. So I figure she hangs back with Amadeus and acts as the meat-shield of last resort. A fun little figure and a female adventurer who actually looks like she's about to go adventuring so full marks for that.

Puc

Puc the Pious is the spiritual adviser and moral lynchpin of the group...or they put up with him because he's got magical healing spells. No, probably the former. Puc has a +1 mace and the ability to Speak With Dead. So he tends to bash first and ask questions later.

Icewolf

Icewolf. Because every adventuring party needs a Viking. Not to be confused with Airwolf but there's little chance of that I'm afraid.

Maximylon of Gloreon

Maximylon of Gloreon. Because every adventuring party needs some elf with a convoluted back-story no one cares about. Maximylon has loads of magic doo-dads, but is not, technically, a sword-mage so there are some small mercies.

Gomer

Gomer Thief the Half-Gnoll. Well, he's probably not a half-gnoll, he's just that ugly. He's also less of a thief and more of a 4th level fighter if his stat block is to be believed...which I don't I think it's a typo. But he sneaks around looking for problems and runs away when he finds it.

You'll notice that I've actually textured the bases of these figures ("flocked" them is the jargon). This is something I don't usually do because it's a complete pain in the ass. This time around...it was a pain in the ass but it seems to have worked out.

Finally, I also put this little beauty together:

Afghan Compound

This is a 15mm Afghan Compound put out by GameCraft Miniatures. I need one for the game I'm running at the end of the month and I've been interested in their range of products and wanted to give it a try.

The model is made from thin pieces of laser-cut MDF board. So it's light but sturdy. The whole thing went together pretty easily but I wish there had been a one-page assembly diagram. I had to refer back to the catalog photo to make sure I was assembling the pieces correctly. I'm also trying to figure out how to best cover up the tabs/slots/joints. You can see them in the photo even after some heavy base-coating and painting. I don't really want to have to spackle the whole thing though.

However -- I really like the way the model looks, it wasn't a pain to assemble and compared to the resin-cast stuff I've worked with before, it's as good or better in most categories. So I may be doing a few more of these. I'm hoping that next year is mostly a "make terrain" year for me. We'll see.

So getting the building done means I'm all set for my game later this month. The Wizard's Adventuring Party was just a fun bunch of guys to paint up. Next on the block are a batch of 15mm Soviet troops. I was looking them over this morning...these are some of the most poorly cast minis I've ever seen so I'm a little dubious over how they'll turn out, but having some cheap WARPAC fodder on hand will get my WWIII games jumpstarted.

later
Tom